What is Endungeoned?
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++2.0 Update STILL in Progress++

EnDungeoned
Written by MortiS Logan

with assistance from the following lovely people:
Daniel Ratnett, Cat MacDougall, Marc "Messy" Messenger, Rod Millard, Andrew Jefferies, Martyn "Trev" Ellis and Robert "Axl" Walsby

Art Provided by:
BilliamBabble, Marchomer and MortiS Logan

Additional thanks to:
Mark R Girdlestone, Karla Walsby, Lyra Stenberg, Teal Lightfoot, Ben Dove, Greenstuff Gav and everyone else who has played with us since we started way back in 2009

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EnDungeoned is a fast playing Fantasy RPG system designed for between 3 and 6 players, plus a Game Master (GM) centring around (but not limited to) Dungeon based game-play.

Each player takes control of a character of their choice and as a group faces an adventure designed by the Game Master to test the characters and allow advancement and character development.

EnDungeoned combines roleplay and miniature gaming into a single game system. The game rules are designed for use with 28/30mm scale miniatures, but doesn't use the traditional 1”-gird used in most RPGs - measurements are made in inches with a ruler or tape-measure in the same way as many table-top wargames.

The core mechanics are based around special 'Combat Dice' rolled for quickly resolving combat situations and regular poly-dice are used for ability based tests, to create a system that is fast and brutal for combat without sacrificing roleplay elements.
Character creation is done via a (so far as I know) unique system starting with the miniature and applying rules and statistics to it.

While a gigantic Dungeon may require lots of opponents and scenery, a simple game can be played using minimal equipment.

Fans of Old School D&D should find EnDungeoned a nice fast playing system allowing them to make full use of their fantasy miniatures collection in a 'classic' dungeon environment, while fans of dungeon-crawler board games should find EnDungeoned provides them with a system which gives them true RPG elements without an overly complex rule-system that might slow down the fast-paced game-play they enjoy.

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